Tag Archive: Social Games


Hey Guys, Guess What?  I will be adding a new section to my blog entitled “Hidden Gems.”  Each week (hopefully) I will post, what I believe to be a Hidden Gem.  A Hidden Gem could be anything from games, movies, restaurants, shows or places so send in your ideas and I will post them here.

This week I will be talking about a game called Fantasy Online.  Fantasy Online is a Facebook game that is a mix between Zelda, Pokemon and every kind of MMORPG.  It currently has around 3,000 MAUs, but its DAU/MAU is pretty solid at around 25%.  Its also pretty funny.   Come check it out! What do you think?

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Are you a designer of an Arcade game on Facebook?

Well, let me point you towards two great Arcade examples on Facebook that could help you transform your business Bejeweled Blitz and Combustic.

Why are they good examples?

  1. They possess short play times – On a platform such as Facebook, most players don’t have time to play for long periods of time.  Having a one minute time limit lets people play once or several times if they want.
  2. They give players goals – Simple concept, get the highest score you can within the allotted minute, an easy challenge that can be highly addictive.
  3. They reset scores – Resetting the scores every week gives new players an accomplishable goal/challenge to achieve
  4. They sell upgrades/unlockables – By playing the game, you are able to earn coins that can be used to purchase upgrades which may lead to an even higher score.  They also give developers possible revenue opportunities.

So far, Combustic has not implemented virtual goods, but if they did they would provide themselves with great monetizing opportunities.

Have you guys played these games? Do you agree?

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So, we all want to monetize our users, but what’s the best way in doing so?

After taking a quick look at several different casual games, I’ve compiled a list of three different methods that companies use, in order to monetize its users.  Let’s take a moment to quickly analyze these various ways, in order to find out which is the best one…

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After taking a look at Zynga’s latest game Treasure Isle and playing it for about 15 minutes I started to wonder why I was hooked and why this game was in a way better than Farmville.  Well, the obvious answer is that it takes a lot of game play elements from Farmville and transports them to Treasure Isle.  For example, in Treasure Isle the player gets their own customizable island where they can grow crops and personalize in any way they want.  However, where this game goes a step further Farmville does not.

In Treasure Isle, the main game play element has the player visiting different islands in order to dig for treasure, digging requires energy which forces you to either grow more crops, find more crops or buy more crops (crops=energy).

The hook, an Incentivized Reward System, where the player is rewarded when he/she continues to play the game.  I believe that must successful games rely upon this game mechanic.  In Treasure Isle, it is the idea of finding all the pieces of treasure if you keep digging and in Farmville it is the acquisition of cash and future unlockables if you keep planting more crops.  Some people dislike the idea that Zynga is not being innovative and is basically duplicating their success with Farmville, but if I was them I would stick with what works, and they have obviously found a method that works.  Check the game out it looks very promising.  What are your thoughts? Do you like the game? Do you believe that Zynga is not being innovative? Is my idea of an Incentivized Reward System accurate?

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